How the game works, and what to do first.
Every character lives in a slot, and you get three. Each slot is independently either a Player or a General Manager — you choose on the first step of the creator, and you can hold both kinds at once. Switch between them from the athlete picker at the top of the sidebar.
Creating an athlete walks through name and college, position and archetype, height and weight, then point allocation. Every attribute starts at 20 and you have 150 points to spend.
is where your character actually improves, and it's a daily habit rather than a grind — there's a hard cap on what you can do per day.
The three interactive drills cost no Fitness at all — they're pure upside, and each one can only be done once a day. Do them before you spend Fitness on direct sessions.
Overnight you regain Fitness equal to your Recovery rating, increased by your team's medical facility and by a recovery trainer from the . Gains shrink as a rating climbs, so the same session moves a 40 far more than an 80.
You start as a free agent with no contract. General Managers initiate every offer — there is no way to sign yourself to a team.
A deal is salary, length in years, and a signing bonus. League minimum is $350,000 and no player can earn more than $8,000,000 a year. Your asking power comes from your overall rating and position, so training is what moves your market value.
Practice games are the fastest way to play and you don't need a team for them. Go to , and either create a game or claim a position slot in the one that's up.
League games are pre-scheduled fixtures, but being on the roster does not put you on the field automatically. You still have to claim your slot in the game lobby, which opens about 10 minutes before kickoff — watch for it on . Miss it and the game plays without you. Unlike practice games, league games use your persistent Fitness, so show up rested.
A match is not a cutscene. It runs down by down, and on each one you pick an action for the player you control from a radial menu — pass, scramble, hand off, catch, go for the spectacular catch, tackle, block, deflect, kneel.
You only control the slots you personally claimed. Every other player on the field, including your teammates, is driven by the AI — so a game with nobody watching still plays itself through to a final whistle.
You start with $250,000. Beyond that, the reliable earner is endorsements: sign a sponsor from for a 7-day term. Which tiers you can reach is gated by Popularity, from a campus diner up to the luxury brands. Your contract also carries a weekly salary figure.
You spend it in the . The important thing to understand is that equipment and trainers are rentals, not purchases — you're buying 1 week, 4 weeks, or a season of use, and they expire. Longer terms are cheaper per week (4 weeks costs 3×, a full season costs 5×).
Popularity moves only through match performance — play well and it rises, play badly and it drops. It unlocks sponsor tiers, sets your fame label, and feeds your team's merchandise revenue. New athletes start at 5, so your first sponsor deals will be small.