Create your athlete
Pick a position and an archetype -- pocket passer, deep threat, lockdown corner. Your ratings start low and everything after this is earned.
Free multiplayer football RPG · Plays in your browser
Touchdown Dynasty is a free 2D football game where you create one athlete -- quarterback, running back, cornerback, whatever you want to be -- and train them attribute by attribute. Sign with a club run by another player as its general manager, then take the field and call your own player's action on every down. Eight franchises, a real salary cap, and everyone else in the league is a person.
Free to play. Sign in with Google -- no password, no download.
Pick a position and an archetype -- pocket passer, deep threat, lockdown corner. Your ratings start low and everything after this is earned.
Three training sessions and three drills a day, each spending energy. Attributes move slowly, so the athletes who show up daily pull ahead.
General managers -- other players, running real franchises under a salary cap -- scout free agents and send contract offers. Negotiate, or counter.
You control one player on the field, not the whole team. Call it right and you'll see it in the box score, the standings, and your next contract.
You've run a career mode dry. Face of the Franchise and Road to Glory end, and the league around you was never real. Here the GM deciding whether to sign you is another person, and so is the cornerback across from you.
You love manager sims but hate watching. If Football Manager and Out of the Park scratch the roster-building itch and then leave you spectating the part you cared about, this is the one where you play the down.
You want a sports RPG you can keep up with. Three training sessions and three drills a day, in a browser, free. A few minutes daily is a real strategy here, not a compromise.
A free 2D multiplayer football game that combines a career RPG with a general manager sim. You create one athlete, train their attributes over time, get signed by a club, and then control that single player during matches.
You control them. On every down you choose your own player’s action — the route, the read, the block, the tackle. The other 21 players on the field are teammates, opponents, and bots filling empty slots.
Yes, and as any other position: QB, RB, WR, TE, OT, C, DE, DT, MLB, OLB, CB, FS, SS or K. Each has archetypes — a pocket passer and a strong-arm QB train differently and play differently.
Yes. A GM claims one of the eight franchises and runs it for real: scouting free agents, negotiating contracts against a hard salary cap, setting the depth chart, and upgrading facilities. The athletes you bid on belong to other players.
Yes. Every franchise is run by a human general manager, other athletes on the field are other people, and contract offers are negotiated between real players. Bots only fill slots nobody has claimed.
Free, and nothing to download or install. It runs in any modern browser on desktop or phone — sign in with Google and you are playing.
A few minutes a day covers your three training sessions and three drills, which reset at midnight Pacific. League games are scheduled twice a week; practice games you can start whenever you want.
No. Touchdown Dynasty is not affiliated with, endorsed by, or licensed by the National Football League. The league, its eight franchises, and every athlete in it are fictional.
Create a general manager instead and claim one of the league's franchises: sign free agents, negotiate contracts against the cap, set the depth chart, and upgrade facilities. The athletes you are bidding on belong to other players.